Year 8: Greenleaf

june - august '21

Sun Mon Tue Wed Thu Fri Sat
MAY 30Newleaf 30 31 JUNE 1 2Greenleaf 1 3 4 5Greenleaf 2
6 7 8Greenleaf 3 9 10 11Greenleaf 4 12
13 14Greenleaf 5 15 16 17Greenleaf 6 18 19
20Greenleaf 7 21 22 23Greenleaf 8 24 25 26Greenleaf 9
27 28 29Greenleaf 10 30 JULY 1 2Greenleaf 11 3
4 5 6Greenleaf 12 7 8Greenleaf 13 9 10
11 12Greenleaf 14 13 14 15 16Greenleaf 15 17
18 19Greenleaf 16 20 21 22 23Greenleaf 17 24
25 26Greenleaf 18 27 28 29Greenleaf 19 30 31Greenleaf 20
AUG 1Greenleaf 21 2 3 4Greenleaf 22 5 6 7
8Greenleaf 23 9 10 11Greenleaf 24 12 13 14
15 16Greenleaf 25 17 18 19 20Greenleaf 26 21
22 23Greenleaf 27 24 25 26Greenleaf 28 27 28
29Greenleaf 29 30 31 SEPT 1Greenleaf 30 2 3 4Leaf-fall 1

greenleaf year 8 days
Newleaf 30 - A hot, breezy day. Perfect for laying out in the sun. Greenleaf is here.

Greenleaf 1 - The first day of Greenleaf is calm and pleasant, promising warm weather and cloudless skies throughout the day.

Greenleaf 2 - Morning dawns warm and cheerful, but clouds on the horizon begin crowding overhead, and by late afternoon they look quite dark, with rain showers starting at night.

Greenleaf 3 - The rain continues through the night and into the morning, and it's mostly tolerable until dusk, when the rain turns into a torrential downpour.

Greenleaf 4 - The rain continues its onslaught and is showing no signs of letting up, coming down harder than ever and making it impossible to spend time outside of camp.

Greenleaf 5 - The downpour relentlessly goes on throughout the day, still with no sign of it lightening. The river begins to flood, and any underground area becomes dangerous to stay in. Prey will emerge to find shelter elsewhere as they become flushed out.

Greenleaf 6 - It's beginning to feel like one will never see sunny skies again, with the rain continuing and keeping all inhabitants of the valley in danger of flooding.
* NightClan and RainClan are forced to evacuate camp

Greenleaf 7 - Only when dawn approaches does the rain finally begin to ease, though it will not stop completely until dusk. The air in the valley suddenly sounds eerily quiet.

Greenleaf 8 - Clouds blanket the sky throughout the entire day, but the weather is pleasant and cool. Hunting, however, is surprisingly difficult: Most prey seems to have fled the valley during the horrible weather.

Greenleaf 9 - The sun peeks through cloudy skies occasionally during the day, but aside from the warm weather nothing else is looking up. Areas are still flooded, and prey is still strangely scarce.

Greenleaf 10 - The clouds clear at least, letting the sun shine down upon the valley throughout the entire day. If one listens closely, however, the earth seems almost to be trembling.

Greenleaf 11 - The day dawns with drizzling rain, which quickly develops into a thunderstorm by sunhigh. Lightning strikes in uninhabited territory later in the evening, but any sparks are quickly doused by the steady rain.

Greenleaf 10 - The clouds clear at last, letting the sun shine down upon the valley throughout the entire day. If one listens closely, however, the earth seems almost to be trembling.

Greenleaf 11 - The day dawns with drizzling rain, which quickly develops into a thunderstorm by sunhigh. Lightning strikes in uninhabited territory later in the evening, but any sparks are quickly doused by the steady rain.

Greenleaf 12 - It is still raining the day the valley is destroyed. An earthquake rocks the territories and for a couple minutes the land is quickly ravaged by deep cracks in the earth. The river's natural course is altered drastically, flooding the areas around it, and forcing every living creature to race to high ground.
* All Clans evacuate the valley in preparation, but some cats will be too late

Greenleaf 13 - The rain eases off in the morning as brief aftershocks reverberate through the valley, frightening predator and prey alike. The day is cool and dreary otherwise.

Greenleaf 14 - A fierce wind accompanied by off-and-on drizzles makes for a harsh morning, but it soon clears up by sunhigh as the dark clouds leave the horizon. The rest of the day is partly cloudy and sunny.

Greenleaf 15 - The day dawns warm and quiet, thick fluffy clouds studding the horizon. The weather is unremarkable, calm, and pleasant.

Greenleaf 16 - Birdsong is heard in the morning and throughout the day as prey slowly begins to return to the valley. The day is sunny and bright, and things are starting to seem more cheerful.

Greenleaf 17 - The morning is quite pleasant, but the heat becomes more intense by early afternoon as the sun beats down from a cloudless sky.

Greenleaf 18 - After the previous day's heat, the cool breeze is welcome, though the weather is still intensely hot. No one is unhappy to see rainclouds on the horizon by late afternoon.

Greenleaf 19 - A calm drizzle falls through the night and into the morning, heralding a calm, partly-cloudy day. Prey emerges to gratefully drink from water sources.

Greenleaf 20 - The day is an ideal balance of warm and cool. There are some light sun-showers throughout the early and late afternoon.

Greenleaf 21 - Another aftershock briefly shakes the valley, but causes minimal damage. The day is bright and almost deceptively sunny after the false alarm of the aftershock.

Greenleaf 22 - The sunny weather continues from the previous day, but there is a tension in the air that makes it clear this is a calm before the storm.

Greenleaf 23 - As expected, dark storm clouds roll in by mid-morning as a minor thunderstorm disturbs the peace of the valley. Rain pours down all day, accompanied by regular thunder and lightning.

Greenleaf 24 - The storm eases up by sunhigh, making for a cool and dreary afternoon. The skies are studded by some clouds but the sun peaks through here and there.

Greenleaf 25 - Fog rolls in during the morning, but quickly dissipates beneath the sun. The air is significantly cooler after the storm, and the skies are clear for the Gathering tonight.

Greenleaf 26 - Dew blankets the forests, and minimal sunshine appears during the day, making for very cool and comfortable weather.

Greenleaf 27 - There is spotty rain throughout the day, bringing a crisp and cool wind with it that seems to signal the approach of Leaf-fall.

Greenleaf 28 - The day is sunny and mild, with few clouds on the horizon making for an ideal day for hunting.

Greenleaf 29 - The morning is cool, with a partly-cloudy afternoon accompanied by fresh breezes. The scents in the valley are changing as seasons begin to shift.

Greenleaf 30 - Prey is plentiful as the creatures of the valley stuff themselves in preparation for the cooler weather. The day is unseasonably cold and windy, but not intolerable.

Leaf-fall 1 - The first day of Leaf-fall dawns cool and crisp, but the sun comes out in the early afternoon to create pleasant weather for hunting and patrolling.



An index of all members and their cats on Fate. Ages are up to date as of Greenleaf #8, 2021.

Timeline information is coming soon!



leader ceremony

The new leader goes to the Moon Tree with their Clan's medicine cat. After settling among the tree's roots, the new leader cannot move for a short period of time, because their old life is being ripped away so they can receive nine new ones. Upon awakening, cats of StarClan come down from Silverpelt. Nine cats (normally ones who were significant during the new leader's life, although this is not always the case) give them their nine lives with these words:
Life-Giver: (Touches nose to the top of the new leader's head) "With this life, I give you (gift, a positive trait/virtue such as loyalty, wisdom, etc.). Use it well for (blah blah)."

Each life can be shocking, painful, or calming, or all of these as the new leader receives them. When all of the lives have been given, the previous leader says these words:

Previous Leader: "I hail you by your new name, _____star. Your old life is no more. You have now received the nine lives of a leader, and StarClan grants you the guardianship of ____Clan. Defend it well; care for young and old; honor your ancestors and the traditions of the warrior code; live each life with pride and dignity."
Just as the forest-cats would call a warrior by their new name, the StarClan cats acclaim the new leader. After the ceremony, the new leader is not allowed to tell any cat what happened during the ceremony.

Getting nine lives does not necessarily mean that a leader will live longer, but they can survive certain accidents or injuries that would claim the life of a normal cat. However, they cannot survive if they have major injuries such as the injuries Scourge gave Tigerstar. If a leader does not lose a life, they will die of old age nine times.

If a leader no longer wishes to be the leader, they must go to the Moon Tree to revoke all but one life, so their deputy may have their full nine lives. Sunstar of ThunderClan only had 8 lives because Pinestar never officially retired at the Moonstone.

deputy ceremony

The leader calls a Clan Meeting, and performs the ceremony by announcing these words:
Leader: "I say these words before StarClan, so that the spirits of our warrior ancestors may hear and approve of my choice. The new deputy of (Clan) is (warrior's name)."


Leader: "I say these words before the body of (name of former deputy), so that his/her spirit may hear and approve of my choice. The new deputy of (name of Clan) will be (warrior's name)!"
The leader must make their choice for a new deputy before moonhigh after the previous deputy's death/retirement or after their leader ceremony. For a cat to be considered for deputy they must have mentored at least one apprentice.

A new deputy will need to be chosen if:
  • • The previous deputy has just become the new leader.
  • • The previous deputy has died.
  • • The previous deputy has retired to the elder's den or resigned from their position for any other reason.
  • • The previous deputy has committed a crime against the Clan/Warrior Code severe enough that they no longer deserve the honor.
medicine cat ceremony

Apprenticeship for medicine cats usually lasts much longer than those for warriors. The cat must learn about all available herbs and remedies, and the treatment of diseases and injuries, plus how to interpret signs from StarClan. Once the Clan's medicine cat is satisfied with their apprentice's knowledge, the ceremony is performed at the next Medicine Cat meeting. This is the only ceremony that is not performed by the Clan leader. The following words are used, by tradition:
Medicine Cat: "I, (name), medicine cat of (Clan), call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of a medicine cat, and with your help (he/she) will serve (his/her) Clan for many moons. (Apprentice), do you promise to uphold the ways of a medicine cat, to stand apart from rivalry between Clan and Clan and to protect all cats equally, even at the cost of your life?"

Apprentice: "I do."

Medicine Cat: "Then by the powers of StarClan I give you your true name as a medicine cat. (Apprentice), from this moment you will be known as (new name). StarClan honors your (virtues), and we welcome you as a full medicine cat of (Clan)."
The medicine cat rests his or her muzzle on the apprentice's head, and he or she licks their mentor's shoulder. The other medicine cats greet him or her by their new name much like the Clan would greet a new warrior.

medicine cat apprentice ceremony

The leader calls a Clan meeting, after the Clan's medicine cat announces that he or she wishes to mentor an apprentice. The following words are used, by tradition:
Medicine Cat: "Cats of (Clan), it's time I took an apprentice. I have chosen a cat who has shown potential as a medicine cat. Your next medicine cat will be (apprentice)."

Leader: "(Apprentice), do you accept the post of apprentice to (medicine cat)?"

Apprentice: "I do."

Medicine Cat: "Then at the half-moon, you must travel to the Moon Tree to be accepted by StarClan before the other medicine cats."

Leader: "The good wishes of all (Clan) will go with you."

The mentor touches noses with the apprentice and the Clan greets the new apprentice.

At the next half moon, the medicine cat goes with the apprentice to the Moon Tree to present him or her to their warrior ancestors, where the apprentice confirms his or her wish to be a medicine cat. The following words are used, by tradition:

Medicine Cat: "(Apprentice), is it your wish to enter the mysteries of StarClan as a medicine cat?"

Apprentice: "It is."

Medicine Cat: "Then come forward. Warriors of StarClan, I present you with this apprentice. (He/she) has chosen the path of a medicine cat. Grant (him/her) your wisdom and insight so that (he/she) may understand your ways and heal (his/her) Clan in accordance with your will."
The medicine cat apprentice sits among the roots of the Moon Tree. Then the medicine cat and the apprentice lay down and have a dream from StarClan.

warrior ceremony

A warrior apprenticeship lasts at least 6 moons. Once the mentor is satisfied with the apprentice's progress and skills, he or she recommends them to the leader of the Clan. Then, the apprentice must pass an assessment, where their abilities as a warrior are checked. In cases when the apprentice has just made an important contribution to the Clan, the leader may decide that there is no need for an assessment (i.e. Firepaw after saving the kits, Brackenpaw after fighting courageously in a battle, or Thistlepaw after fighting a dog).

If the Clan Leader is satisfied, he or she calls a Clan Meeting and calls the apprentice. The following words are used, by tradition:
Leader: "I, (name), leader of (Clan), call upon our warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of your noble code, and I commend (him/her) to you as a warrior in (his/her) turn. (Apprentice), do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life?"

Apprentice: "I do."

Leader: "Then by the powers of StarClan, I give you your warrior name. (Apprentice), from this moment you will be known as (new warrior name). StarClan honors your (virtues), and we welcome you as a full warrior of (Clan)."
The leader rests his or her muzzle on the new warrior's head, and he or she licks the leader's shoulder. The rest of the Clan then greets the new warrior by calling him or her by their new name. The warrior will sit a silent vigil guarding the camp that night, except if that is not possible (such as Squirrelflight's ceremony, when the Clan did not have a camp, and the task of exploring the lake was assigned).

During the apprentice's warrior ceremony, two major virtues of the apprentice are listed (such as courage, intelligence, loyalty, skill, etc.)
When an apprentice is on the verge of death and has proven him/herself to be worthy of a warrior name, there is a special ceremony used so that the apprentice may take a warrior name to StarClan.
Leader: "I ask my warrior ancestors to look down on this apprentice. (He/She) has learned the warrior code and given up (his/her) life in the service of (his/her) Clan. Let StarClan receive (him/her) as a warrior. (He/She) will be known as (new name)."
warrior apprentice ceremony

The Clan Leader calls a Clan Meeting to appoint a new apprentice and assign a mentor to him/her. The following words are used, by tradition:
Leader: "(Kit), you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as (new name, ending with "paw"). Your mentor will be (name of warrior). I hope (name of warrior) will pass down all he/she knows on to you."

The leader calls up the warrior he/she has chosen as a mentor.

Leader: "(Warrior), you are ready to take on an apprentice. You had received excellent training from (former mentor), and you have shown yourself to be (quality) and (quality). You will be the mentor of (apprentice), and I expect you to pass on all you know to (apprentice)."
The mentor touches noses with the apprentice, and the Clan greets the new apprentice by calling out his/her name. After this, the apprentice will usually go greet their family, or go see to their mentor.

elder ceremony

An aging warrior, queen, deputy, or medicine cat may retire as an elder due to their own initiative, when they feel they cannot help the Clan efficiently any longer (such as Mousefur or Speckletail). A cat may also retire if they are hindered from serving their Clan through old age (such as Poppydawn), illness (Tawnyspots), or injury (Stonepelt). They report this to the Clan Leader, who calls a Clan Meeting and addresses the warrior.
Leader: "(Warrior), is it your wish to give up the name of a warrior and go to join the elders?"

Warrior: "It is."

Leader: "Your Clan honors you and all the service you have given to us. I call upon StarClan to give you many moons of rest."
The Clan will call out the retired warrior's name and then he or she will go to the elder's den.

Usually, an elder ceremony is held only when a cat retires due to old age. If they are forced to retire because of a severe injury (such as Longtail or Stonepelt), there is no ceremony.

name changing ceremony

When a cat's name no longer portrays who they are, a Clan leader can perform this ceremony to change it to a new name. Normally, the name is changed from the result of an injury, for example, when Sparrowpelt lost half of his tail, he was re-named Halftail. However, sometimes it is changed when the cat has been named incorrectly and the leader wants to rectify this mistake (i.e. Brightheart).

The leader calls a Clan Meeting and performs the change with the following words:
Leader: "Spirits of StarClan, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what he/she is. By my authority as Clan leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment on he/she will be known as (new name), for (description of the reason)."
A cat can also request a name change, if they would like their name or someone else's name to be changed, such as Cloudtail asking Firestar to change Lostface's name, or Rainflower requesting her son's name, Stormkit, to be changed to Crookedkit.

outsider ceremony

When a non-Clanborn cat has proven themselves loyal and honorable in the eyes of their adopted Clan, the Clan leader can then bring them into the Clan with an official ceremony.
Leader: "Spirits of StarClan, you know every Clan cat by name. I ask you now to look upon one who is not of this Clan by birth, but by heart and spirit instead, and deem him/her worthy.

(Cat's Name), do you swear to abandon the life you led as a (Loner or --Clanner) and embrace the ways of our Clan and creed?"

Outsider: "I do."

Leader: "Do you swear to uphold the warrior code and to protect and defend your new Clan, even at the cost of your life?"

Outsider: "I do."

Leader: "Then I, (Name), leader of (Clan), call upon our warrior ancestors to take away the name from the cat you see before you, for it no longer stands for who he/she is. By my authority as Clan leader, and with the approval of our warrior ancestors, I give this cat a new name and welcome him/her into the Clan. From this moment on he/she will be known as (new name), fully recognized as a warrior/apprentice of (Clan)."
The leader then proceeds forward to rest their muzzle on top of the new Clanmate's head while the new Clanmate licks their shoulder.

Other Ceremony Requirements: (Variation allowed!)
  • • Ceremony held at Moonhigh, with 4 cats besides the leader there to witness the ceremony (should be the Deputy, the Medicine Cat, and two respected Clanmates), though a friend or supporter of the cat attempting to join is allowed to be present at the ceremony as well.
  • • At the beginning of the ceremony, the leader should ask of these four cats "Are there any who oppose?", if someone opposes, then the ceremony is delayed. If none oppose, then continue as planned.
  • • Once the leader has formerly welcomed the new cat into the Clan, the four cats in attendance all step up and say "Welcome to the Clan (Warrior/Apprentice Name)."
Outsider Ceremony created by Fawn - In-Character Example

tribe: to-be ceremony

When a kit has proven old enough (9 Moons) and healthy enough to become a To-Be, Skyteller calls together the Tribe to give the kit their guide and their (often) permanent role within the Tribe.
Skyteller: "I have decided that the time is right to add to our ranks. These/this (# of kits) is/are ready to take their place among the prey-hunters, who keep us fed, and among the cave-guards, who keep us safe. (Kit's full name), your parentage has given you your (physical/mental traits). As such, I name you a to-be of the prey-hunters/cave-guards, and I entrust your instruction to them. (Guide's full name), I place him/her in your care. (Reason for choosing guide), and I know you will do your best to watch over (to-be's name)."
To-Be Ceremony created by Taxx - In-Character Example

tribe: prey-hunter/cave-guard ceremony

When a cat is believed to be ready to leave their to-be status behind, Skyteller will gather the Tribe to witness.
Skyteller: "(Guide's full name) has informed me that (to-be's name) has learned what it means to provide for/protect the Tribe. (Group Lead's full name), you witnessed this cat on their assessment patrol - do you believe them to be ready to take on the responsibilities that await them?"

The Group Lead: "I do."

Skyteller: "(To-be's full name) is a to-be no longer. From this moment they are as equal to the prey-hunters/cave-guards that came before them, to serve as a guiding paw to those who will come after."
tribe: death ceremony

After a cat passes, or if a cat is aware that they will die, then the Tribe gathers. They share memories of the cat's life, highlighting their service. When the cat's spirit has gone, Skyteller speaks over them:
Skyteller: "From his/her first breath until his/her last, (cat's full name) lived for the Tribe. In his/her death, he/she looks over us all. Long may he/she be remembered."

The Tribe: "May he/she never be forgotten."
The cat's kin will choose the spot they will be buried - if no kin remains Skyteller will step in to fill the role- but the cat's group that they were part of will dig the hole. One of their kin (a parent first, then siblings, then kits) will lay the cat to rest, and then the other group will cover them. If possible, an object alluding to the cat (a feather, a plant, a stone) will be laid on the grave; if not immediately available, part of the nest the cat used will be placed there instead.

In-Character Example



clan warrior techniques

Back Kick
Explosive move to catch your opponent from behind. Judge your opponent's distance from you carefully, then lash out with your back legs, taking your weight onto your front paws.

Belly Rake
A fight-stopper. Slice with unsheathed claws across the soft flesh of your opponent's belly. If you're pinned down, the belly rake quickly puts you back in control.

Front Paw Blow
Frontal attack. Bring your front paw down hard on your oponent's head. Claws sheathed.

Front Paw Strike
Frontal attack. Slice downward with your front paw at the body or face of your opponent. Claws unsheathed.

Killing Bite
A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.

Ideal for a small cat facing a large opponent. Spring onto your opponent's back and grip with unsheathed claws. Now you are beyond the range of your opponent's paws and in a position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. It was deployed to great effect against BloodClan's deputy, Bone. Watch for the drop-and-roll countermove, and try to jump free before you get squashed.

Partner Fighting
Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.

Play Dead
Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in an attacking position.

Scruff Shake
Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.

Teeth Grip
Target your opponent's extremities--the legs, tail, scruff, and ears--and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.

Upright Lock
Final, crushing move on an already weakened opponent. Rear up on your back legs and bring your full weight down on your opponent. If your opponent does the same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so it requires great strength and speed.

tribe prey-hunter techniques

The first thing every prey-hunter to-be learns: To sit still and stay quiet. Blend into the stone and grass of the mountain and wait until your prey is close enough, and then strike.

Useful, especially if the prey is large. This consists of several cats moving in to hold down the prey to allow one to give the killing bite, giving this cat the chance to act without fear of the prey striking back.

Used to make prey (typically eagles) believe a cat is wounded and vulnerable. Tempts them in for other cats to attack. Takes skill and courage, for the slightest miscalculation could be fatal.

tribe cave-guard techniques

A move taken from the prey-hunters and adapted for offense. Rush the opponent as one to overwhelm them, some attacking from the front while others circle to the rear, surrounding and giving the threat little chance to mount a counter-defense. Usually works quickly to send the enemy running - or to kill it.

Cave-guards stand shoulder-to-shoulder, blocking an enemy from getting by. Generally used on narrow paths, intimidating the enemy with several rows of cats ready to attack. Strictly more of a defensive move, meant to show strength and solidarity rather than charging straight away.

Kill Bite
A move strictly used to kill an opponent. Used at the cat’s discretion, but generally frowned upon unless the enemy is persistent.